Applying a modifier at the bottom of the modifier stack affects all references derived from the driver object.ģds Max provides several techniques for copying or duplicating objects cloning is the general term for this process.Applying a modifier below the gray line affects all references branching above that line.Applying a modifier to the top of the modifier stack affects only the selected named object.The results of changing or applying a modifier to a named object reference depends on where in the modifier stack it is applied: The original object does not have a derived object line: its creation parameters and modifiers are all shared, and all changes to this object affect all references. All modifiers unique to the selected reference reside above the derived-object line and are not bold. This effect is useful for maintaining an original that will affect all its references, while the references themselves can take on individual characteristics.Īll shared modifiers reside below the derived-object line and are displayed in bold. Changes to the original object, such as in its creation parameters, are passed on to its references. New modifiers added above the line are not passed on to other references. Any modification made below the line is passed on to other references, and to the original object. When you create references, 3ds Max displays a gray line, called the derived-object line, at the top of the modifier stack for all clones. The data flow for a reference branches just after the object modifiers but then evaluates a second set of object modifiers unique to each reference. Like instances, references share, at minimum, the same driver object and possibly some object modifiers. References are based on the original object, as are instances, but can also have their own unique modifiers.
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